Artlow Dendrise

"Captain"; front-line fighter

Description:

human, male, right handed, blue eyes, blonde hair, freckles, 170#, 5’10", human, age = 17
> Tattoos: Merkaine symbol on right palm (from Dragon’s Ember sword quest)
> Mannerisms: Disdains book reading (dyslexic) – mocks ‘readers’ as time wasters. It pleases him to pick and tie flowers in his gear. He likes the ladies.
> hears witch voice sometimes (result of scorpion egg, witch blood and runic magic)
> keeps a pet spider (projects the voices he hears onto it)

Abilities

Kinetic Aptitude 3 (primary aptitude), Faith Aptitude 2 (Wyld), Upbringing: Urban, Warrior Archetype, Fighter, improved campaign parameters
Fighting fortune > 5 Increases the RS of a result enough to get through armor and do damage (min. + 1); includes turning a miss into a simple hit.
Defending fortune > 4-2 automatic full success results of the dodge maneuver and the soak skill.
MUS 6 (+ 1 CS for affected skills)
STA 4
CRD 6 (+ 1 CS for affected skills)
RCT 5
HLT 4
VIT 6 (+ 1 CS for affected skills)
INT 4
PER 4
CHA 3
WPR 3
SAN 5 {lost & regained 1; + 1 for sphere-traveling and the Dark Church, + 1 from “portal” Draconic Rune}
RSN 3
Appearance: 4
Size: 11
Essence Principle: 30-5-5 (caught in Kerrang avatar death & second Draconic Rune)

TRAITS

Good Luck, Leadership 2, Toughened, Equipment, Code of Conduct: Gallants, Code of Conduct: Oath of Service, Tithe: 50% lord, Tithe 10% faith, Mana Pool (15), Cohesion Pool (7), Chi Pool (33), Synergy Pool (+20 from “divine light” Draconic Rune), Garland Bound (exchange blessings between those of harmony; + 10 synergy for Wyld Faith, + 1 faith aptitude for Wyld Faith only, can sleep in organic armor when outdoors without discomfort, adds + 1 conviction for Abeyance checks of sponsor/mentor, botany check can be used to heal instead of Medical Aid), Danger Sense (INT check), Honest (WPR check), Dyslexia (Literacy -2), WOUND: Internal (from Aerna Hearthgate; body is extra sensitive to system shock – only normal healing [not mystical] can be used)

SKILLS

[language] Gladnorian: Speak 4, Streetwise 2, Lore: Dunstrand 2 (Law + 1), Musical Instrument: Lyre 1+1, Ride 1+1 (+ 3/+ 4 from equip.), Repair 1, Melee 3+2 (primary skill group = armed), Fend 3+1, Shoot 1+1, Propel 1+1, Grapple 1+1, Soak 2-1+1, Camouflage 1, Lore: Religious 1, Body Speak 1+1, Climb 1+2, Running 1+2, Swimming 1+2, Jumping 1+2, Lore: Military 1, Discern Holy Presence 1, Armor Use 1

COMBAT

Resilience = 11×6=66+4=70
WOUND: extra sensitive to system shock – only normal healing [not mystical] can be used
CONstitution: SF x Health = 4 [-2 for Dragon Runes] = 2
Familiarities: spears, shields, bows, axes, swords
Tactics: He believes in the most offensive stratagem; attack before your opponent does. He prefers to always wear some armor and if he can to sleep, he will. He believes in a strong defense (better or equal fend) than offense. Defense allows time for team work!

FAITH

Follower of: Gaia (universal female; mother of all)
Grace: Sanctified
Synergy = (Synergy Pool 20) + 10 (Wyld Faith) = 30
Sponsor/Mentor: Griebbe (original)
Blessings = 5
Draconic Rune: Wyld Faith (not really Green Church) gain 3 uses of Guidance prayer for half cost.

EQUIPMENT

(EC = 6×11 = 66) -33 leather; -8 spear (held); -12 short sword; -7 shield (held)
Silver Value = Purse (20) + 80
Adornments: ring (100sc)
Armor: [worn] leather (8/60)
Shield: [carried] small light leather (+ 1 CS; 45/160)
Weapons: [carried] spear (D=8+1 base/3 AM), short sword (D=8/3 AM)
Worn: [usual] pants, shirt, boots, belt
Carried: [usual]
Mounts(s): mule w/saddle bags
Owned:
> fitted leather x1 (600sc fit=2/ Enc; 8/60)
leather armor x1 (100sc; fit=3/33 Enc; 8/60)
shield – small light leather x1 (35sc; + 1 CS; 13 Enc; 45 PV/160 PR)
spear x1 (500sc; 15 Enc; 4 reach; D=8+1/3 AM) – Carved; originally awarded to Gide as “Defender of Osmail Mark”
short sword x1 (150sc; 12 Enc; 2 reach; D=8/3 AM)
dagger x1 (5 Enc; D=4/2 AM)

Sacraments > 1 vial holy water (against undead)

Basic clothes (2 sets), nice clothes (1 set), 2 sets boots, warm wool cape, overnight pack, bedroll, cook gear (utensils, whetstone, bowl, cup, 1 pot, 1 pan), flint & tinder, lamp, 3 flasks lamp oil, 3 torches, 20m of rope, 2 belts, light tarp, 1 grease tin (waterproofing), 2 small sacks, walking stick (light staff), wine skin w/watered wine, 1 week worth of preserved rations, 1 week worth of fresh rations
> equal stake in the GALLANTS TREASURE

Sayed Blin – the short sword of Tulin (magic; wide bladed short sword of incredible sharpness and engraved with Dukat runes that read “Sayed Blin” – Sacred Blade; + 1 required MUS, + 1 base damage, Ikribu’s lightning insignia (4 resist electrical effects for followers), Armor Pierce on a full hit, slow -2 initiative; Ducateon make and can use dragon ember stone. Followers of Ikribu can spend AP or blessings for +4 electrical damage or electrical protection. Razor honed edge.

Dragon Ember Stone (2 uses now; dragon scale scorched by dragon fire) Razor honed edges will sharpen to +4 damage for 3 strikes and no damage to the blade; normal edges will sharpen to +3 damage for 3 strikes and reduce the base damage by 1.

Bio:

Dragon Skulls

Mystical dragon skulls taught the bare minimums for Discern Holy Presence, and Armor Use (both normally out of range for him).

THE VISION

Ethereal waves crash before flowers eyes as he sleeps, his face awash with a water like energy. The waves part, revealing a swamp. The muck is thick, causing Flowers footsteps to be slow and awkward, yet he is unable to stop. Before him is large spider, 2 meters in width, it reveals its 8 red eyes as it turns away. Flowers yells out to it, pleading for it to stop, yet it continues onward through the swamp. Flowers presses onwards, drudging through the muck as it gets deeper and deeper until soon he is swimming in a nigh mudlike substance. The spiders is far away now, but clear as day flowers sees the spiders back rip apart as a wolverine rips itself out of the arachnids back. Flowers sinks into the muck, only to fall further through the ethereal waves, landing upon a plain of wheat grass. The very same wolverine as before is before him, waddling away. Flowers begins to run, barely keeping up with the seemingly slow creature. With a sudden rush of adrenaline, Flowers Surges forward towards the animal, only to gape in awe as the Wolverine shifts and morphs, flowing into the shape of a mountain lion. The Lion runs further away, towards a collection of cliffs and large trees. The pursuit continues, wind rushing past flowers face as he runs faster than he knows to be possible, nearly catching the lion as it begins climbing a tree, quickly scaling up to the side of a cliff, and continuing its climb. Flowers pauses, looking down at his hands, the setting sun casts eerie shadows on them, all seeming to be in the form of some animal or another, with an unclear image in his mind he bear hugs the base of the tree, his resolve fortified with intent, and he throws himself upwards. his will carries him ever further up the trees and cliffs, chasing the lion. Atop the highest cliff of the area he stands with the lion, gasping for air as he struggles forward. The lion turns back to him, face becoming longer and seemingly equine, until its entire form changes to that of a stag. The deer jumps off the cliff, seemingly gone until Flowers sees it bounding from cliff to cliff at an impossible speed. Flowers nearly stops but with his increased resolve runs headlong off the cliff. Following in the stags footsteps he jumps from butte to butte, falling incredible distances, rolling and bouncing off impossible edges. As he finally catches the stagg, grasping it’s hind leg, he sees that they have both jumped off a cliff, and there are no more places to land upon, in a panic Flowers yells, until he notices that yet again the animal has changed shape. The stag had become a giant hawk, large enough to hold flowers aloft and carry him within the realms of the clouds. Upon recovering from his shock, Flowers notices another figure aloft before him, one outside of the norm of this odd world he’s fallen into. A woman seems to float before him, her skin had the color of an olive, yet maintained the texture of a cornstalks exterior. Her eyes reflected the hardness of an acorn and the palette of the sea, her dress flowed with the winds ever changing direction and the color of the seasons. Flowers gazed in wonder, immediately aware of his owns passions raging for this woman. She looks unto him, the face showing the softness of the earths soil, but betraying an experience known only to the ancient culture lost to time. “Let not your prejudices and societal views determine your path. Follow, Follow you passions with the determination of the ox, fight your enemies with the strength of the wolf, maneuver with the Stags grace, let your mind be free as the eagles wings. The spider fo your mind is just a beginning, let the whole of the earth be your way.” The woman comes close, kissing Flowers forhead. “Artlow, son of Dendrise, come to your mother, protect your home, lead with the freedom of nature.” The woman gestures behind Artlow and fades into the clouds. Flowers looks behind to see winged beasts of all sorts. Behind him he sees the badger, the wolverine, the serpent, the horse, the ape and many others of the earth, all winged and totally unaware that they should be unable to fly. Flowers trys t cry out to them unbtil he sees himself. he is no longer being carried but is flying himself, his body being that of the stagg but with the wings of the eagle. He sees his form and fliys on, the other beasts behind him.

REACTION
Flowers awakes, the vision suddenly fading. he is within the temple of the dark god, his companions around him. There is a swarm around them, all more fearful for the darkness of this temple. He sees the restriction of theses other gods, sees the lack of mobility and freedom. Drawing Tulins blade he cries out to gaia swearing his soul and life to her, commiting himself to the freedom of movement, the strength of natures training, and to Gaias ever giving home. Striking out with the feriocity of blade, strength and nature he pulls on all Gaia will give and submits his life the the will of mother earth.

Brought Back from the Dead


Prothalius Roisewood and Sustreynus Gim mixed healing medicines, a man-scorpion egg, rune stone, and other elements from the Old Gallant Goods used to brew a potion that would return Flowers back from the comma he was in so he could rejoin the assault on on Tarly Castle. As a result, Flowers began to hear whispers and voices of a woman in his head at times, and could smell a putrefying scent occasionally.

Gallants Inauguration

Baron Wheglin presented “Flowers” with a spear from the original Gallants, originally given to Gide. He was proclaimed as the defender of the Gallants honor, and he was acknowledged as the second in command by the Baron himself.

>>> Demise of Original Gallants Story: The story (spread by agents of Baron Wheglin) was that the Gallants fought off some great evil at Braddon Bog, pursued it to the town of Dirte Diaphor in West Riven Run, and there in a great battle killed the mercenary band known as the Bloody Spikes and drove the evil power away – at the cost of their own lives. The few remaining followers gathered up a few stragglers ion their way back to their employer and were reformed under the blessing of Baron Wheglin (its well known that the new group is not simply mercenaries any more). Its rumored that the Baron gave criminals and debtors a chance to redeem themselves and that that element makes up most of their numbers.

Activity as Wheglin’s Irregulars

Artlow is the first person Griebbe (“canine”) looked to initially to help whip the Irregulars into shape in terms of getting them used to the chain of command. Its an acknowledged fact that Artlow knows Greibbe’s mind in almost all things. Whoever may be next by chain of command, Artlow is still consulted if Griebbe is not around. Artlow is basically a city boy – despite having been a servant of the druids. He prefers roads to overland, beds to bags, and has come to appreciate good scouting intelligence from Nils (“naked”) when it comes to traveling. At first he found many of the Irregulars odd, especially Batsu, but after a few battles and nights drinking he soon came around to appreciate his unique abilities. When the Irregulars are in towns, he can most often be found with the brothers Vynt – mostly trying to keep them (well, “pretty-boy” Silera anyway) out of trouble. Despite his many attempts to bed the Baron’s herald, Grace, he has a good working relationship with her – probably the best of the original Irregulars.

>>> End Story: The story well-told (by the Baron’s agents) of the original Wheglin’s Irregulars was that they were pensioned out, after becoming too well known, and left the area to go north with the remainders of the Green River Brigade under their banner.

History

When Grace Peregrine, herald of Baron Robert Wheglin of Osmail Mark began to put together a local band of operatives, her first recruit was Artlow Dendrise – by order of the druids. Initially Artlow was to be the leader of the group, but he convinced her that his friend Griebbe Namagen would be much better suited to lead the group and so Griebbe was introduced and made its leader. Artlow’s selfless act strongly impressed the druids and Grace both, who still consider him their primary contact. Artlow is strongly connected to his faith, the Order of Darvos (druids), and his family’s heritage (lords in Mev). His love of history gives him a unique perspective on the civil war and his hatred of what Berithor has done gives him a near crusader’s purpose and zeal in righting what he sees as a tragedy of rulership.

Background

Family Pedigree: Upper
Personal Social Standing: Upper (Fortune Packages: 1 Fighting, 1 Defending)
Artlow is a cousin to the primary branch of the Dendrise family – a Baron of Mev. His family is traditionally a loyal supporter of the Earl of Bar-Innis. Though publicly supporting Berithor, they have privately remained neutral and have been difficult about providing money and resources for the war effort. At an early age, Artlow’s father knew he was special – he had many accidents and took to strange ways of healing. The order of Davros (druids) came to him and took him from his father when he was 9. Artlow became part of an elite troop guarding the members of the order located near Mev – he traveled with them constantly to Bergen. There, in the Beastwood of Darupet in Bergen, he met his lifelong fiend Griebbe Namagen (“Canine”). Artlow has spent many an hour listening to bards, heralds and skaalds re-telling the rich history of his lands in Bar-Innis, and its sister lands of the Riverdans.

Code of the Gallants

(based on the written, official code)

  1. Duty to brotherhood, faith and guild… but loyalty to group first
  2. Trust and follow the chain of command, inside the group and out
  3. Orders given are to be obeyed. Abuse of command will result in a vote that strips it and gives it to another.
  4. Information is given on a need to know basis; not everything will be shared by the group – this is to protect it more than anything
  5. Respect authority but never without question
  6. In battle, back your companions move – later is the time to question
  7. Never leave anyone behind – even if you have to return
  8. Spend on the group, not outside – monetarily and time-wise
  9. Never volunteer for locals; safety and expectation management are more important than making friends
  10. Never leave the safety of the group without providing plans and details to the leader(s)
  11. Always take the opportunity to gather intelligence on places, people, and items
  12. Never walk into a situation without a plan or way of getting out

Bannerman’s Oath

(To Baron Wheglin in exchange for benefits)

  • I hereby espouse my love of home and hearth – that Osmail Mark is my home, the home now of my immediate family
  • I shall do all in my power to flourish here, to bring a sense of safety and stability upon my friends and family that are here
  • I will do all in my power to ensure the future security and prosperity of the land and its inhabitants
  • As the land and lord are one, as one prospers, so does the other; My lord Baron Wheglin is the will of the land and its peoples, his interest are my own
  • I shall obey the commands of my lord, my loyalty is my honor
  • I shall contribute to the welfare of community through tithing to my lord and liege, his family, and/or parties they designate in their stead

Character Point Record:
4/9/2011 – 2 pts base
5/15/2011 +3+1 CP; Body Speak 1
5/29/2011 2 CP [+ 6 from shared cp] – 12 CP for increase to 6 CRD
6/26/2011 3 points + 3 from shared; regained SAN 3 from dropping to 2
7/10/2011 + 4 cp
7/31/2011 + 2
12/10/2011 4 cp clmib1, jump 1, run 1, swim 1
12/11/2011 + 1 CP for writing your own vision for Conviction 1
4/14/2012 Granted Lore: Military for free as group leader – enough time and need to warrant it
5/13/2012 + 2/+ 2 shared
5/27/2012 + 2 -2 (discern holy presence 1/armor use 1)
6/10/2012 + 3
6/24/2012 + 2 +1
7/7/2012 + 2

Action Point Record:
1 (start) + 1 (character art), 1 (start; Favorited the campaign)
5/15/2011 + 3
4/9/2011 – 2 pts base
6/26/2011 3 points;
7/10/2011 + 3 ap
7/31/2011 + 2
/29/2011 2 AP
5/13/2012 + 3 – ?
5/27/2012 + 2
6/10/2012 + 3/
3 – ?
6/24/2012 + 2 +1 – ?
7/7/2012 + 2

Artlow Dendrise

Dunstrand Rising - Gallants Ride Again Arabusgrenier