Grep- Batru

mystic of the Drunnad (goat-people)

Description:

http://www.obsidianportal.com/campaigns/gohrmliht-imperium/characters/grep-batru

ATTRIBUTES

MUS 3
STA 6
CRD 4
RCT 4
HLT 4
VIT 4
INT 6
PER 5
CHA 4
WPR 3
SAN 4
RSN 6
Appearance: 4 (- 2 to other species)
Size: 7

TRAITS

Cannot drink fermented things (smells vile) – only distilled or mead w/honey (gives them quite the buzz but wicked hangover), Prohibited: Nightmares (+2 any resist check vs. Nightmares), immune to the effects of Vertigo/The Deeping, Toughened x2, Poverty (none starting), Cultural Lag (The character must pay double for the first level of any CHA based skills.), Synergy Pool 0, Iron Gut, Time Sensitive

SKILLS

Empathy 1+1 [+ 2], Sympathy 1+1 (affect reaction checks), Mobility (run) 1+1 [+ 2; no shoes], Speak Drunnad 3+1, Lang: Yvaldeysean 2+1/Literate 2+1, Lang: Orrish 1+1, Speak Lang: Gladnorian Speak 3+1/Literate 1+1, Orienteering 0 [+ 1], Climb 1, Jump 1, Stealth 1, Camouflage 1 [+ 2/+ 4 near Deeping + “fade”], Survival 2+1 [+ 1], Botany 1+1, Zoology 1+1

COMBAT: Combat: Melee 1, Fend 1, Grapple 1, Evade 1, Soak 1-1

Bio:

Time in Gallants Baggage Train

His modest skills at literacy made him the official “company sign-maker”; wherever they were posted, he put up signs for visitors to find their way inside camp. He also was a forager – using his survival skills to look for food. His strange appearance made him an outcast – even among The Gallants. He continued to wait for another sign…

Before

The old ruins was where he found a band of humans, amongst them a halfbreed Ork (Batsu). He followed them as they drew near the place where the earth wept, and he was unable to warn them as a band of Darklings and a armored knight attacked them. A few died in the encounter, and Grep senses something different nearby… a presence from the far-lands of the dream worlds. One of the humans (Butch) had run and hid. Its frail mind had obviously cracked. Grep coaxed the human out, bringing it to the mysterious earth spirit nearby. The earth spirit healed some of the human’s mind, and Grep learned the vibrations of the human speech – attuning himself to the spirit… bound to the great Earth Mother. After nearly a week, the human crept away – north, and Grep looked sotuh to the human settlement. He stole clothes so that he may go in disguise and see what he could discover about what he had been sent to achieve.

When he arrived, there was quite a commotion going on. Apparently the humans which had been ambushed were having some sort of contest or event in the strange building on top of a great pain in the earth. While he felt awkward and fearful, he approached the humans. He could not read any of their scrawls, but asked instead what was going on. One of the big ones and a small one asked him what he could do for them. Right then, Grep knew this was the answer he was searching for. He told them of the pain in the earth beneath the ground, and that one of their band, the curly-white hair Chris, had not died but fled north. He said he had been sent by the Earth Mother to aid them. Strangely, they took all of this information calmly – like his own people would have done. There was no argument or further question, but he was told to go inside the building and wait – that he was accepted. It pained Grep greatly to be inside the building… and it took him all his nerve not to run for it was so uncomfortable. In the end, there were a couple more humans – both with a strange sense about them, and himself inside the building when the rest came in from outside.

Grep- Batru

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